![]() Loading is brief, the gameplay is surprisingly involved with AI opponents flanking and ambushing you. Optimization was what Argonaut did best, and it really shows here. You just don't get lighting and poly counts this good in PlayStation 1 games. ![]() There's nothing like it from this era, which is precisely why it deserves to be preserved. ![]() It's a real shame, because while Resurrection might be tied to a weird movie, it’s an absolutely incredible game. This was pioneering stuff!Įverything's so seamless that, other than loading screens, the game never cuts - another rarity for a console game of this era. ![]() R2 to reload like in The Last of Us, X to interact. Resurrection's original bittersweet claim to fame was a critic at the time railing against its control scheme - mere months before Halo would make these same general control inputs mainstream: left stick to move, right stick to aim, R1 to shoot. While the effort was worth it, it's only been regarded as so in hindsight. The average development cycle at this time would take several months to a year, and yet Alien Resurrection somehow took three years. To put this into context: the PlayStation 2 was up for pre-order at the same time as this game was making a late-stage development shift from isometric camera angles into a straight-up first-person shooter. Originally planned for multiple consoles and PC, it would suffer numerous development delays, eventually coming out at the tail end of the PSX life-cycle. Things didn’t go very well for them after that, including with Resurrection. The once-famous studio, known for innovating 3D graphics with Starfox and the SuperFX Chip had, at this point, parted ways with Nintendo completely. This goes double for one of Argonaut Games’ final projects - the license tie-in game to that film. While it has its fans, there’s no denying the last Sigourney Weaver-helmed Alien sequel had the cards stacked against it. Alien Resurrection is far from a beloved movie.
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